Arc: My character's arms will be swinging and arc as he walks along so my animation has a good deal of arcing and swinging in it.
Timing: my Character will have a consistent walk cycle loop that keeps timing relevant and consistent.
Arc: My character's arms will be swinging and arc as he walks along so my animation has a good deal of arcing and swinging in it.
Timing: my Character will have a consistent walk cycle loop that keeps timing relevant and consistent.
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