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Showing posts from September, 2020
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  Squash and Stretch: Since I am relatively new to animating, my animation is very stiff and rigid, so there isn't much squashing or stretching in it, but I hope to learn to do that in the future. Arc: My character's arms will be swinging and arc as he walks along so my animation has a good deal of arcing and swinging in it. Timing: my Character will have a consistent walk cycle loop that keeps timing relevant and consistent.